Devlog #1 - The Best Case One Case One Can Be, pt. 1


Hello! Thank you, everyone, for the massive amount of support I’ve been getting lately- it means the world to me to get to share this visual novel with all of you. I’m extremely excited to continue to work on this, and develop something special for everyone to enjoy.

Currently, my goal is to make some finishing touches on Case 001, Waiting for Death in a Languid Apartment Building. My reasoning being that I’d like to ensure I have absolutely no reservations about it when the time comes to put it to the side to work on the subsequent cases. As far is that’s concerned, the vast majority of it is done, do I think by the time my next biweekly Devlog rolls around, it’ll be in a state where Case 002, Caught in the Nightmares of those who Cannot Distinguish Reality from Fiction, can be my focus.

The Changes

I’ll briefly go over what I’ve done in bulletpoint-form, and then delve a bit deeper into some of them.

  • Chive, RJ, and Mischief have brand new sprites implemented
  • Added a settings menu to alter volume and text speed (accessible on the main menu or at any time by pressing Esc)
  • Fixed about a dozen spelling/formatting mistakes
  • Altered the title screen’s coloration a bit
  • Removed text colors from flashbacks that are hard to read with the filter
  • Fixed a glitch where Present conversation availability displayed when not appropriate
  • Fixed a glitch where the “Present” option in Investigation segments was not clickable when it should be
  • Rewrote several scenes in the Prologue, the third Debate, and the epilogue

I think the “most important” change, if I had to choose one, would either be the newly-implemented Settings Menu, or the updated character sprites for Chive, RJ, and Mischef. While the Settings Menu is probably the most significant from an objective standpoint (thank you, by the way, user-who-suggested-it!) I still can’t deny that it feels good to not have to cringe at my year-old-sprites whenever Chive or RJ make their way on-screen.

As for the rewrites and fixing typos, a lot of that was spawned from watching a truly wonderful group play my VN- you know who you are. That helped me find even more mistakes in the spelling/formatting, as well as notice some scenes that are either a bit unclear, weirdly-worded, or that just came across differently than in my head.

What’s Left

Like the previous section, I’ll quickly list off what I want to do in Case 1 before moving on entirely to the next one.

  • Redoing cut-in sprites for RJ, Chive, Herb
  • Redoing Herb and Shallot’s sprites
  • Redoing several full-screen illustrations, including ones in the first and third Investigation

As you can probably tell, this is entirely about remaking some old, less-than-stellar artwork. As I mentioned before, it was nice to not have to wince whenever Chive or RJ stepped into view, but I still need to fix that with Herb and Shallot. Of course, this isn’t the be-all and end-all of what I might change in Case 1 before next time, but as of now, that’s all I have my docket. If anything comes up, though, it’ll certainly wind up on the next Devlog.

Speaking of the next Devlog, I’ll see you there with (hopefully) Case 1 done-and-dusted to my specifications. In the meantime, you’re able to play my VN with the changes I’ve listed above. This version IS COMPATIBLE with all save files, so there should be no issues running this version, even if you have a save file partially-through the case. And with that, I will give you a sneak peek as to the upcoming changes and then take my leave. See you next time!

Files

One Thousand Acts of Decency (Windows) 142 MB
Jan 31, 2024
One Thousand Acts of Decency (Mac) 139 MB
Jan 31, 2024

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